Grade Twelve Students have five course options available Art Studio, Studio 2D, Studio 3D, Graphic Arts and Media Arts. Mrs. A accepts any and all students into her courses, but the Studio classes are specifically for students who may consider art post-secondary.
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Art Studio Build skills in 2d, 3d and digital materials. "a little bit of everything"
drawing - Neo RealismWe will sharpen our drawing skills even further, producing hyper-realistic quality work. We will look at techniques used by pro's as well as different how different materials affect our realism. (Charcoal vs. Charcoal Pencils!)
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painting - AudienceSometimes a simple piece of art can explain your feelings better than a long speech could. We will create murals that combine your personality will all the skills you've worked hard to develop over the last five years.
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Sculpture - Place Based artBy this level you know how to create art. You know how to design good looking art pieces. You even know that the different people may interpret your art differently. What about where it's placed?
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Ceramics - thrown potteryArtists have used the same basic wheel technology and clay since ancient times. How do different artists put their own "spin" on these materials to develop their own techniques?
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Print Media - Relief PrintingCurrently print media is more seen as a "lost art" than a necessary practice. Many artists flock to the medium because of it's historical connections that maintain the graphic crispness that we strive for in digital media. Let's make a print using the multi-layer relief printing technique!
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Graphic Art - IllustrationUnder the teachings of Hayao Miyazaki, artists at Studio Ghibli seamlessly blend realism with imagination to build a world so believable they suspend our disbelief even when crazy fantastical things are happening. Lets make some illustrations that are imaginative and realistic at the same time.
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Studio Art 2D build a portfolio for post-secondary. Drawing, painting and print media.
influencesArt is a reflective study which means that everyone is always commenting or being influenced by artists that came before them. I want you to focus on the artists that inspire you, what they make, what materials they use and why they make the art that they do.
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Creative ProcessI want you to keep your sketchbook close and make it a habit to reflect on your day through visual work. Each portfolio piece should have a sketch, some material explorations and a good copy that is "portfolio worthy." (Clean and intentional.)
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MaterialsHistorical and contemporary artists all experiment with materials. Whether you're drawing from life or from imagination you can explore your materials in your sketchbook (or preliminary work) in order to better get to know what you'd like to do for "good copies."
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portfolioA portfolio will need to include at least 12 pieces of a variety of life drawing, still life, imaginary and stylistic pieces and explore paint and drawing and mixed materials . Your portfolio will be your 12 best pieces from this semester.
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art photographyAfter you take photos of your best work, you can edit it on the computer. There are a few things to watch out for: resolution, stretching, imperfections and colour/lighting. The trick is that your pieces cannot "look edited" but sometimes the camera doesn't see our art the way our eyes do.
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crit. and reflectEverytime you finish a piece make sure to get a critique from yourself, your peers and your teacher. Use critique to make a plan for the next project!
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Studio Art 3DBUILD a portfolio for post-secondary. ceramics and sculpture materials.
techniquesSearch the internet to find at least five ceramics artists that totally inspire you. (They can be contemporary or historical.) Watch videos (if possible) or read about their process to see exactly what they do with their hands and how they make their thrown shapes.
"Perfect" processesPRACTICE PRACTICE PRACTICE PRACTICE PRACTICE PRACTICE PRACTICE PRACTICE PRACTICE PRACTICE PRACTICE PRACTICE Everyday you come to class make something new. If it's not your best work we'll look at it for critique and recycle the clay. If you make something amazing then it goes in the portfolio!
object photographyWe have the ability in our school to use some awesome tools to make sure we can take perfect, high quality photos of our ceramics. Good photos can make or break a portfolio.
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Style creationWhat shapes, colours, designs or glazes are popular in the artistic era you are inspired by. Can you create something in that style?
portfolioYour portfolio will consist of beautifully taken/edited photographs of your 10 best pieces. (planned, intentionally crafted, well glazed.)
reflectionAs always the most important part of any art making is to critique your work and consider what worked and what didn't. Every week have a conversation with Mrs. A or a peer to say what you tried this week, what worked and what didn't. Make a goal for what you want to make next. Once you finish a piece that you think is fabulous fill out a reflection form to celebrate your hard work!
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Graphic ARts Explore 2D and 3d digital imaging software.
ResearchCreate a power point to display your top 5 inspirations (artists, books, movies, TV shows, video games, concept art, illustrations, comics, graphic novels, photographers, historical or contemporary etc...)
CharacterOnce you've decided what your program of choice is, begin to develop some original characters from multiple angles, with multiple designs. Begin to create various concept designs.
PortfolioYou will put your favourite works together to create an art portfolio by the end of the semester. Think of what kind of post-secondary direction you're going to go to and create a portfolio best suited for that. Use your art to establish your personal style.
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ProgramsSpend some time following tutorials to build your skills in Photoshop, Illustrator and Blender. We will use all three of these programs to develop our portfolios, think of this as practice.
World BuildingGive your characters some story by building their world. Again, decide what your favourite tech and program combo is and begin to create a world for your characters.
Crit. and ReflectionEvery time you create a piece you're happy with, get a friend or peer to critique it for things like: composition, lighting, understanding, texture, sense etc. Create edits based on this feedback, then fill out a reflection form for your best pieces that have been carefully critiqued.
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Media Arts Take on an editor role to build the school yearbook.
Theme developmentThe yearbook's theme tells a story for the year. Grade 12 students get to decide what story it is that we're telling. Are we celebrating something? Showcasing someone? Community building? Etc...
ProgramsYour job as the senior editors will be to understand four programs: Photoshop, In Design, PowerPoint and Connect Me, in order to guide other yearbook personnel to create the strongest designs.
Final EditorAs the editor your job will be to print out and carefully comb through every detail of every single page. You will complete the "Editor's Checklist" for each page to check for things like: fonts, blurry photos, composition, theme connections and incorrect facts, names or typos. You will make these changes as you see fit.
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Research designGrade 12's will be the main editors of the yearbook spreads. It is your job to go over every layout made to decide what is good and what needs improvement. Remember the Elements of Design.
Technology SkillsSenior editors will be expected to take fewer photos, but make sure each one is high quality and dynamic. Research and practice photography techniques to create the best pictures possible.
ReflectionHave a meeting with the yearbook team after each page is done to make sure there are no final considerations. (Make sure you haven't "edited" someones pages beyond their original idea.) Once everyone is happy with the pages, set them aside... but write up a goal for the next section based off the edits you made for this one.
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